top of page

Fantasy knight

This project is about the creation of a fantasy knight model for use in a cinematic, but the topology also lends it to be used in a game engine. It is currently a work in progress. I started out with a base mesh from which I sculpted the armor pieces in Zbrush. I then retopoligized the pieces and baked the normals. I was also responsible for the cloth dynamics and animation in the shots which can be find below.

 

These are some renders from the knight that are work in progress. 

 

Knight overview 1

Knight overview 1

Knight overview 2

Knight overview 2

Knight overview 3

Knight overview 3

Knight Boots Close-up 1

Knight Boots Close-up 1

Knight Boots Close-up 2

Knight Boots Close-up 2

Knight Boots Close-up 3

Knight Boots Close-up 3

Knight Wireframe 1

Knight Wireframe 1

Knight Wireframe 2

Knight Wireframe 2

Knight Wireframe 3

Knight Wireframe 3

Knight Wireframe 4

Knight Wireframe 4

Cape texture

Cape texture

screen03

screen03

screen02

screen02

Zbrush Glove sculpt

Zbrush Glove sculpt

Zbrush Shoulder sculpt

Zbrush Shoulder sculpt

Zbrush Helmet sculpt

Zbrush Helmet sculpt

Zbrush Chest sculpt

Zbrush Chest sculpt

Zbrush Belt sculpt

Zbrush Belt sculpt

Zbrush Hipplates sculpt

Zbrush Hipplates sculpt

Zbrush Boots sculpt

Zbrush Boots sculpt

Below are some WIP videos of the cinematic. All character related models and textures are made by me (Including weapons, cloak and cloak animation). The post processing of the models is done by Simon van den Broek.

bottom of page