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Fantasy knight

This project is about the creation of a fantasy knight model for use in a cinematic, but the topology also lends it to be used in a game engine. It is currently a work in progress. I started out with a base mesh from which I sculpted the armor pieces in Zbrush. I then retopoligized the pieces and baked the normals. I was also responsible for the cloth dynamics and animation in the shots which can be find below.

 

These are some renders from the knight that are work in progress. 

 

Below are some WIP videos of the cinematic. All character related models and textures are made by me (Including weapons, cloak and cloak animation). The post processing of the models is done by Simon van den Broek.

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